Smithery
play_turn
Resolve player choice. IMPORTANT: Do NOT describe next challenge options in text - they are shown in the UI. Just narrate what happened.
Remote smithery/unicorn
Other tools also called play_turn?
See providers with this name
Input Schema
{
"type": "object",
"properties": {
"effects": {
"type": "object",
"properties": {
"morale": {
"type": "number",
"description": "Change to morale (only after month 3)"
},
"runway": {
"type": "number",
"description": "Change to runway (always available)"
},
"product": {
"type": "number",
"description": "Change to product (only after month 5)"
},
"investorHype": {
"type": "number",
"description": "Change to hype (only after month 7)"
}
},
"description": "Only include effects for stats that are currently unlocked per visibleState.resources"
},
"usePivot": {
"type": "boolean",
"description": "Spend a pivot to get advantage on this action"
},
"narrative": {
"type": "string",
"description": "2-3 sentence story of what happened. Do NOT list or describe the next options."
},
"nextChallenge": {
"type": "object",
"required": [
"title",
"situation",
"options"
],
"properties": {
"title": {
"type": "string"
},
"options": {
"type": "array",
"items": {
"type": "object",
"required": [
"id",
"action",
"stat",
"difficulty",
"risk",
"reward"
],
"properties": {
"id": {
"type": "string"
},
"risk": {
"type": "string"
},
"stat": {
"enum": [
"technical",
"hustle",
"credibility"
],
"type": "string"
},
"action": {
"type": "string"
},
"reward": {
"type": "string"
},
"difficulty": {
"enum": [
"easy",
"moderate",
"hard",
"very_hard"
],
"type": "string"
},
"flawTrigger": {
"type": "boolean"
}
}
},
"maxItems": 4,
"minItems": 2
},
"situation": {
"type": "string"
}
},
"description": "Next challenge (omit if game ends). Options shown in UI - do NOT describe them in text."
},
"chosenOptionId": {
"type": "string"
}
}
}